New to hockey? Here is how to REALLY watch a game.
Familiarize yourself with puck movement.
Keep in mind that hockey is a game played on a frictionless surface, and
that the puck, as well as the players, are in constant motion.
During face-offs (when the linesman
drops the puck between two opposing players) watch the players outside the
faceoff circle. Watch for their positioning, especially deep within a
team's defensive zone (usually right in front of the goaltender). Players
will try to muscle their opponent out of the way for a shot on a goal or
to clear the pressure off their goaltender by shooting the puck down the
ice.
Hockey is a territorial game much like
football. Pay attention to the "neutral zone," and
teams that can control the neutral zone have a good chance of winning. One
way to tell if a team controls the neutral zone is to watch which teams'
players can carry the puck through it.
Watch the benches periodically for line
changes. Hockey is the only sport in which substitutions are
made while play is ongoing, and often a team will get "caught"
changing lines at a crucial time. Defensive breakdowns result, and many
times this will lead to an excellent scoring chance for the other team.
Watch the time clock when a player is in the
penalty box. Sometimes teams use this opportunity to execute a
breakaway. If a team has possession of the puck in their defensive zone
(in front of their goaltender) the player coming out of the box up ice
will usually be uncounted for by the other team, and if a teammate can
successfully complete a pass to him chances are that he'll be alone with
the other team's goaltender.
Hockey is a game of fast-paced action,
and after you become familiar with puck movement, watch the players away
from the puck. Since only one out of 12 players on the ice can have the
puck at any given time, watching what the players away from the puck are
doing is extremely important. You'll get a much better "feel"
for the game after watching them skate, hit and shoot their way around the
ice.
Watch the referee (the
"zebra" with the orange armbands) periodically , particularly if
his hand is raised. This means he will be calling a penalty or stopping
play for a face-off. If he skates near the scorer's table, he probably has
a penalty.
Powerplays are the best time to get used to
hockey's flow. When a team has a one or two-man advantage, they
will usually spend a good deal of that time in the other team's defensive
zone. Since there are more offensive players than the defense can account
for, play is slower and more methodical. The two offensive team players are called the "point men" (usually defensemen who
pass the puck well), and it is their job to get the puck "down
low" to the forwards swarming near the goaltender.
The point men accomplish this in two ways: they can shoot the puck at
the net very hard (with a slap shot, which can travel upwards of 100mph),
and if the goaltender gives up a rebound, the eager forwards bang it home.
Another way point men help the team to score is by threading pinpoint
passes to their teammates positioning themselves for an open shot. Former
Montreal Canadien great Ken Dryden (a regular on U.S. Olympic hockey
broadcasts on ABC in 1980, 84, and 88) used to comment to American hockey
fans that the power play most resembled a basketball game, with its
emphasis on movement and location in order to get a good shot off.
Watching the scrums near the net can be
confusing. With bodies flying everywhere and sticks flailing
wildly, a fan's view can be obstructed and attention taken away from the
important goal scored or stopped. Here's a good rule of thumb: when play
is in tight near the goaltender, take your eyes from the chaos in front
and watch the back of the goal. This way, you can see the puck either
hitting the mesh in the back of the net or squirting through the
goaltenders' legs at ice level. You'll also be the first out of your seat
to cheer the goal, assuming it's your team that scored. If you find it
hard not to watch the players, watch the referee. He will signal that a
goal is scored by pointing at the net and blowing his whistle.
+/- Rating
-This is the most asked
question of all time and it is really very simple. If you are on the ice
while your team scores you get a "+", if the other team scores
while you are on the ice you get a "-", so if at the end of the
year your favorite player has been on the ice for 30 goals for his team
and only 10 for the other teams, his "+/-" would be
"+20".
Assist -
Point awarded to a player
for helping set up a goal, usually awarded to the last two men to handle
the puck prior to the goal.
Back Check
-To hinder an
opponent heading toward and into the defending zone.
Biscuit
- A slang term for
the puck.
Box
- A penalty-killing
setup in the defensive zone where the defensive team forms a
"box" in front of their goalie and keeps the opponents on the
outskirts.
Breakaway
- An
offensive rush when there is no opponent between the puck carrier and the
opposition's goalie.
Breakout
- When the attacking team comes out
of its defensive zone with the puck and starts up ice.
Butt-Ending
- To hit an opponent
with the end of the stick farthest from the blade. It is illegal and calls
for a penalty.
Changing on the
fly - When
players on the ice switch with fresh players on the bench while the game
is going on.
Checker
- A player who is
known for his ability to strip an opponent of the puck or break up plays
made by the opposition. Checkers are most valuable while killing
penalties.
Cherry-picking
- When a player, generally a forward, hangs out near his own goal waiting for a loose puck so that he can have a breakaway.
Clearing the puck
- When the puck is passed or
shot away from the front of the net or other congested area.
Coast to coast
- When a player
carries the puck from his own end into the offensive end.
Crease -
The shaded blue area directly in front of the goal where only the goalie
is allowed. It is four feet wide and eight feet long and marked off by red
lines.
Deke
- To fake an opponent
out of position.
Down Low
- The area around the net or behind it.
Draw Man
- A player who takes face-offs.
Drop pass
- A sometimes dangerous play in which
a puck carrier leaves the puck behind him to be picked up by a trailing
teammate. When employed successfully, the puck carrier acts as a screen to
give the teammate a clear path with the puck.
Dump and Chase
- A style of hockey where a team shoots the puck into one of the corners
of the offensive zone and then pursues it. This is opposed to carrying the
puck into the zone.
End-to-end rush -
When a player skates the puck from
his own zone deep into the attacking zone.
Face-off
- The dropping of the
puck between one player from each team to start or resume play.
Face-off Dot
- Any of the solid
red or blue circles on the ice which designate the location of various
face-off areas.
Five-hole
- The area between the goalie's leg pads.
Forecheck
- To check an opponent in his end of the rink, preventing an offensive
rush.
Freezing the Puck
- To hold the puck against the boards with either the stick or skate to
get a stoppage of play.
Glove hand
- The hand that the goalie
catches the puck with, in contrast to his stick hand, which is the hand
that the goalie holds his stick in.
Goal Line -
The red line which runs between the goal posts and extends in both
directions to the side boards.
Good saucer
- A pass that floats in the air like a Frisbee, then lands level on the
ice to a teammate's stick.
Grinder
- A type of player known for his checking ability and work ethic; often
associated with a player who is strong defensively, but who doesn't score
many points.
Hash Marks
- The straight lines emerging from
the two big circles in front of both nets. These lines direct players
where to line up for face-offs.
Hat Trick
- The scoring of three or more goals by a player in one game. A natural
hat trick is when the same player scores three consecutive goals.
Mucker
- Similar to a
grinder, but one who adds a more physical temperament to his game. This
player tends to stir up trouble.
One-Timer
- The act of shooting
the puck directly off a pass. The offensive player takes his backswing
while the puck is on its way to him and tries to time his swing with the
arrival of the puck.
Penalty Box
- The area opposite the team benches where penalized players
serve time.
Point
- The area where shots or passes are made. There
is a left point and a right point.
Poke check
- To dislodge the puck from the puck
carrier by stabbing at it with the blade of the stick.
Power Play
- A power play occurs when a team has a one-man or two-man advantage
because of an opponent's penalties.
Pulling the
Goalie -
Replacing the goalie with an extra skater. This occurs when a team trails,
usually by one goal in the last minute of the game. It is a high-risk
attempt to tie the game.
Save
- A shot blocked by the goaltender, which would have been a goal if not
stopped.
Screened Shot
- Goaltender's view is blocked by
players between he and the shooter.
Slap Shot
- Hitting the puck
with the blade of the stick after taking a full backswing.
Slot
- The area immediately in front of the net between the two face-off
circles, extending from the bottom of the circles up to the top of them.
It is from this zone that most goals are scored and where most furious
activity takes place.
Splitting the
Defense -
The player with the puck attempts to squeeze between the opponent's
defensemen.
Stick Handling
- To control the puck along the ice.
Top Shelf
- Term used to describe when an
offensive player shoots high in an attempt to beat the goalie by putting
the puck in the top part of the net.
Wraparound
- When a player
skates around behind the opposing goal and attempts to wrap the puck
around the goal post under the goalie.
Wrist Shot
- Hitting the puck
with the blade of the stick using a quick snap of the wrist rather than a
full back swing.
The
Players
GOALKEEPER:
The goalie's chief
job is to keep the opposition from putting the puck into his goal.
Offensively, he may start his team down the ice with a pass but seldom
leaves his net he guards.
DEFENSEMEN:
They try to stop the incoming play. They attempt to
break up passes, block shots, cover opposing forwards and clear the puck
from in front of their own goal. On offense they get the puck to their
center and wings and follow the play into the attacking zone.
WINGS:
The wings work with
each other on the attack to set up shots at the goal. Defensively, they
try to disrupt plays by the opposing wings and upset their shot attempts.
The
Officials
REFEREE:
He supervises the
game, calls penalties, determines goals and handles face-offs at center
ice to start each period.
Game
Penalties
A team plays shorthanded
when one or more of its players is charged with a penalty. No team is
forced to play more than two men below full (six man) strength at any
time. Whenever a third penalty is called, it is suspended until the first
expires. On penalties called on the goalkeeper, a teammate serves his time
in the penalty box.
MINOR
PENALTY:
(Two minutes) Called for tripping, hooking, spearing, slashing, charging,
roughing, holding, elbowing or boarding.
MISCONDUCT:
(Ten minutes) Called
for various forms of unsportsmanlike behavior or when a player incurs
a major penalty in a game. This is a penalty against an individual
and not a team, so a substitute is permitted.
DELAYED
PENALTY:
Whistle delayed until penalized team regains possession of puck
PENALTY SHOT:
A free shot,
unopposed except by the goalkeeper, given to a player who is illegally
impeded from behind when in possession of the puck and with no opponent
between him and the goal except the goalie. The team which commits the
offense is not penalized beyond the penalty shot, whether it succeeds or
not.
BOARDING
 |
Called when a player is hit or tripped from behind sending him into the boards. |
CHARGING
 |
Called for running or jumping into opponent. Usually takes 3 or more strides. |
CROSS CHECKING
 |
Called when a player delivers a check with both hands on his stick & no part of the stick is on the surface. |
ELBOWING
 |
Called when a player uses his elbow to strike another player. (Usually to the head). |
HIGH STICKING
 |
Called when a player holds his stick above the waist of an opponent & contact is made. |
HOLDING
 |
Called when a player holds an opponent's body, uniform or stick with his hands. |
HOOKING
 |
Called when a player impedes an opponent's progress by using his stick. |
INTERFERENCE
|
Called when a player impedes an opponent's progress but neither player has the puck. |
MISCONDUCT
 |
Called when a player abuses a referee or argues his ruling. |
ROUGHING
 |
Called for player(s) guilty of unnecessary roughness from pushing or shoving. |
SLASHING
 |
Called when a player swings & strikes another player. Can be a major if there is an injury. |
SPEARING
 |
Called when a player stabs an opponent with the point of stick blade. Usually a major penalty. |
TRIPPING
 |
Called when a player uses his stick, knee or foot in a manner that causes his opponent to fall. |
WASHOUT
 |
A referee uses this to signal no goal. |